#!/usr/bin/env python

Import('env')
Import('env_modules')

env_xatlas_unwrap = env_modules.Clone()

# Thirdparty source files
if env['builtin_xatlas']:
    thirdparty_dir = "#thirdparty/xatlas/"
    thirdparty_sources = [
        "xatlas.cpp",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_xatlas_unwrap.Append(CPPPATH=[thirdparty_dir])

    # upstream uses c++11
    if (not env.msvc):
        env_xatlas_unwrap.Append(CXXFLAGS="-std=c++11")

    env_thirdparty = env_xatlas_unwrap.Clone()
    env_thirdparty.disable_warnings()
    env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)

# Godot source files
env_xatlas_unwrap.add_source_files(env.modules_sources, "*.cpp")
